I'm just saying that you don't want to overwhelm yourself trying to do too much. Obviously, it's your game so you're going to do what you feel is best to tell your story. I start yelling at both along with everyone else, we'll just end up with both devs disappearing and a void where games could've been. If that means I hate this game when it is done, fine, somewhere else is a dev that didn't take shit either and made a game right up my alley. I'm not a dev, so I prefer anything with potential stick to what it did initially, rather than listen to my stupid ass subjective commentary and go off track. Plenty a project has gone under because developers want people to like their game, and in throwing around the limited quantities of attention they have they turn the game into a shallow mess with no sense of direction, inevitably leading to a frustrated dev and an abandoned tag. Most devs (especially new ones) try to appease everyone, or at least not disappoint anyone. Do you want lotsa choices, or well fleshed out responses to them? He's just a guy, not infinite monkeys/typewriters. Depth or breadth? We tend to confuse them, as well as forget that increasing one complicates the other.
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